SYSTEM ONLINE · v0.1 PRE-ALPHA

Train your flow.
Master your game.

FLOWGG builds a training path around the way you actually play.

Every player has a flow. FLOWGG reads it, shows your weak points and turns them into targeted drills — for FPS, MOBA, mouse, controller, coaches and teams.

Born from StupefacenteForged for DOJOConnected to SF
FLOWGGflowgg / r1uza_demo · session_07
live
player
r1uza_demo
main
FPS · MOBA
input
mouse · 800dpi
flow
reaction
training_arena / peek_reaction_03
active
+1 hit · 142ms
flow_score74.0 → 82
detected_flow
Reaction Flow

Weak point: bad timing after first contact.

routine
18 min
next_drill
peek_react_03
consistency
68%
reset_time
412ms
vod_note

“You react fast, but reset too late.”

today_routine3 drills
warmup
peek_03
reset_02
CORE // PLAYER FLOW

Every player has a flow.

Some players win through aim. Some through timing. Some through awareness. Some through discipline. FLOWGG does not force one training path on everyone. It reads your style, shows your weak points and builds the routine that fits your way of playing.

FLOW / 01

Aim Flow

For players who live on mira, tracking, flicks, crosshair placement and mechanical precision.

trackingflick_acccrosshairswitching

Tracking sets · flick discipline · target switch ladders.

FLOW / 02

Control Flow

For players who win through space, positioning, movement, map control, cooldowns and utility.

map_pressureutil_usecd_mgmtspacing

Map control drills · utility timing · positioning loops.

FLOW / 03

Reaction Flow

For players who need to improve response time, target switching, clutch reaction and fight opening.

react_timeswitch_speedclutch_idxopen_window

Reaction drills · peek timing · target switch under pressure.

FLOW / 04

Decision Flow

For MOBA / tactical FPS / team players: macro, timing, rotations, fight selection, trades, objectives.

rotationfight_picktrade_effobj_timing

Decision review · macro simulations · objective windows.

FLOW / 05

Discipline Flow

For players who lose not to skill, but to tilt, overpeek, bad habits, broken routine and inconsistency.

consistencytilt_idxoverpeekroutine

Reset routine · breathing reps · pattern self-review.

MODULE // 02 · ONBOARDING

Find your flow.

Four questions. One signal. FLOWGG reads your answers, returns your current flow profile and the routine that fits your way of playing.

Prototype — runs locally in your browser. No account, no backend.

question 1 / 4flow.scan

What do you play most?

MODULE // 03 · PERSONAL DASHBOARD

Your flow is not a rank.
It is a training signal.

A private dashboard. No leaderboard, no social score. Only signals you can train against.

flow_profile01
Control / Reaction
main_weakness02
Overpeek after damage
best_strength03
First-shot reaction
todays_routine04
20 min · 3 drills
last_vod_insight05
Rotated late after objective pressure
consistency06
68%
input_profile07
Mouse · 800 DPI · 0.42 sens
next_drill08
reset_timing_02
LOOP // FLOWGG

The FLOWGG loop.

Not random drills. Targeted training.

step / 01

Play

The player plays, records a session or enters training.

step / 02

Read

FLOWGG reads patterns, errors, input, decisions and notes.

step / 03

Think

The system shows what is happening — not only numbers, but the reason.

step / 04

Train

FLOWGG generates a targeted routine.

step / 05

Review

VOD tags, errors and improvements, side by side.

step / 06

Repeat

The flow evolves with the player.

METHOD // THINK

FLOWGG does not only train your hands. It trains the way you think.

Competitive players do not improve only by shooting more targets. They improve when they understand why they lose fights, why they rotate late, why they panic, why they overpeek, why their aim breaks under pressure. FLOWGG turns every session into a readable training signal.

question / 01

Why did I lose this fight?

question / 02

Was it aim, timing or decision?

question / 03

Did I repeat the same error?

question / 04

What should I train today?

question / 05

What changed from last session?

question / 06

What is my real pattern?

MODULE // 05 · LIVE DRILL

A taste of the field. Click the targets.

Front-end simulation. The real engine will read input, decisions and patterns — not just hits.

state · idle
00:00
change flow:
live_metrics
hits
0
shots
0
accuracy
0%
flow
60.0
flow_feedback

You are fast, but unstable.

session
warmup → active → review
MODULE // 06 · TRAINING MODES

One field. Every player. Every input.

./modes/fps.flow

FPS Flow

who_it_is_for

For aimers, entry players, snipers, support and tactical FPS players.

what_it_trains

Tracking, flicks, recoil, peeking, movement, target switching.

what_flowgg_reads

First contact, reset time, crosshair stability, panic movement.

recommended_flows:AimReactionDiscipline
live_metrics
tracking
0.91
flicks/min
146
peek_react
188ms
recoil_ctrl
82%
MODULE // 07 · VOD REVIEW LAB

VOD review that connects to training.

VOD Review in FLOWGG is not just watching clips. It connects moments to training — every error becomes a drill, every pattern a routine.

  • Timeline + error tags
  • Death review · decision review
  • Player thought · coach note
  • Linked drill per error type
  • Repeated pattern detection
  • Improvement suggestions across sessions
vod_review / match_142 · clip_03 · death_review
flow_score 81.6
clip_03 · death_review
error
wrong peek
cause
impatience after damage
pattern
repeated 4× this session
suggested_drill
reset_after_contact_02
player_note

“I thought he was low.”

coach_note

“You did not need to re-peek. Hold space.”

aim errorbad timingwrong peeklost objectiverepeated patternkey frag
MODULE // 08 · CUSTOMIZATION

Customize everything. Down to the last pixel.

Your field. Your input. Your rhythm. Your flow. Every module is configurable — visuals, inputs, rules, scoring, routines.

profile / mouse
dpi 800 · sens 0.42saved
profile / controller
curve linear · dz 6%saved
01
flow-based HUD
edit →
02
personal routine builder
edit →
03
custom target logic
edit →
04
MOBA reaction windows
edit →
05
controller curve presets
edit →
06
mouse sensitivity lab
edit →
07
coach pack builder
edit →
08
pixel-level arena editor
edit →
09
accessibility settings
edit →
10
scoring & feedback
edit →
11
training routine
edit →
12
theme
edit →
FUTURE // STUPEFACENTE SHOP

Training sets. Made by players, for players.

Later, Stupefacente Shop will let players share or sell useful training systems: routines, drills, VOD templates, HUD setups and flow presets. Value comes from method, not hype.

status: planned
SET / 01soon

Flow Sets

Routines tuned to a specific flow archetype.

SET / 02soon

Player Routines

Configs and drills from competitive players.

SET / 03soon

Coach Protocols

Weekly plans, periodisation, review templates.

SET / 04soon

Controller Config Packs

Curves, deadzones, sensitivities, assist control.

SET / 05soon

MOBA Reaction Packs

Skillshots, reaction windows, decision drills.

SET / 06soon

FPS Entry Pack

Aim, peeking, recoil and entry routines per role.

SET / 07soon

Discipline Pack

Reset reps, breathing, tilt protocols.

SET / 08soon

VOD Review Templates

Tag presets, note schemas, error trees.

ARCHITECTURE // ECOSYSTEM

DOJO is the method. FLOWGG is the katana.

NODE / 01

SF Studio

software house — the root.

open ↗
NODE / 02

Senza Filtro

philosophy.

open ↗
NODE / 03

Stupefacente

autonomous competitive branch.

NODE / 04

DOJO

training method & discipline.

open ↗
NODE / 05

FLOWGG

the katana — training app/game.

FLOWGG can live as an autonomous game/app. When connected to SF, it can become part of the player’s personal system: identity, training signals, progress and value recognition — all under user control.

SFID
personal identity (future)
NUCLEO
local control (future)
ECO
authorised signal (future)
GG
authentic improvement recognition
TIMELINE // ROADMAP

Phased. Realistic. Player-led.

01active

Flow Signal Landing

  • Public concept
  • First waitlist
  • Player flow positioning
  • Early feedback
02next

Playable Training Prototype

  • FPS aim drills
  • Controller drills
  • Mouse profiles
  • Live simulation
  • Basic flow score
03planned

Personal Flow Engine

  • Onboarding
  • Player archetypes
  • Weakness detection
  • Suggested routines
  • Local profile saving
04planned

VOD Review Lab

  • Clip timeline
  • Error tags
  • Player & coach notes
  • Linked drills
  • Progress comparison
05planned

Creator / Coach Sets

  • Flow sets
  • Coach routines
  • Player presets
  • Stupefacente Shop foundation
06planned

SF Ecosystem Link

  • Optional SFID identity
  • Optional ECO signal
  • GG recognition layer
  • DOJO method integration
SIGNAL // WAITLIST

Find your flow. Join the first wave.

Players, coaches, teams and creators — tell us how you train. The first wave shapes the first modules.

flowgg@sf-studio.net
protocol: mailto · v0.1
Find your flow